Monday 4 February 2008

SESSION 03 - MON 04.02.08

IDEAS DEVELOPMENT
After Thursday's lecture we were discussing how to implement some of the techniques that were demonstrated by the examples that Richard Stevens showed.
- using diegetic sounds as non-diegetic sounds - between The Kid writing 'get me out of here' on his pad and the phone ringing, build the volume (and maybe slow the speed) of the ticking clock to signify his his desperation increasing (similar to the sound of trams used in The Godfather in the restaurant scene).

IN THE SESSION
Divided clip into minute-long sections and each team member went through video in Cubase creating a marker track
- Sounds are either labelled Foley or Sound Effects
- Sounds that are longer than just 'hits' are labelled with both a start marker and an end marker

Cue Sheet
- Will compile marker tracks and create a final cue sheet from them
- Pete is waiting for an e-mail from Michael Ward regarding whether we need to work from a template
- Colour-code the cue sheet - different colours for Foley, sound effects and dialogue
- Don't need to put music on the cue sheet
- We plan to show durations of sounds by using different sized blocks

Division Of Clip

(Minutes)
Pete 0-1
Kamal 1-2
Chris 2-3
Tom 3-4
Dan 4-5
Matt 5-6

Research
Began looking into the sound for the Tony Hawk's Pro Skater games
Sound for THPS (1) done by Tommy Tallarico Studios
Distinctly different sound effects for grinds and rail slides

Info on sound for Tony Hawk's Project 8
http://blogs.ign.com/Project8team/


Need to find more information on other Tony Hawk's releases and how they actually recorded the sounds. Do a brief analysis of the sound including things like how much the sounds vary/change according to different changing factors such as ground surface, amount of space, speed etc.

TO DO
Finish marker track
Write out times from marker track for cue sheet
Write out plans for upcoming sessions
Skills audit

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